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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.03.29 19:19:00 -
[1]
Exactly the same here, we've got a POS in a class 4, which when entered had 15 or so sites, and a class 5 next door. Since then we've had only 1 exit WH at a time, 10 times out of 11 leading to a class 1/2 system, and we're down to 9 sites, all grav, all utterly pointless; it wouldn't be too bad except that half the time the WH won't let our BS through to even exploit neighbour-of-neighbour w space.
Right now it's a 50/50 split in corp as to abandoning WH's altogether.
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.03.29 20:15:00 -
[2]
I think it wouldn't be so bad if things like 'Unusual Core Deposit' and similar grav sites which are actually moderately tough to track down, and as such time consuming, would actually produce more ISK/h than mining veldspar in empire before annoyances of logistics were taken into account, let alone calculating those aspects in to it.
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.03.29 21:42:00 -
[3]
I'm wondering if it would be any better if there were more WHs linking all the systems. I don't get why W-space needs to be so difficult to get around in.
I've got limited experience so far but it seems that the higher the quality W-space the lower the number of WHs in them. Low qualities, reachable from empire have 2 or 3 pretty much invariably, while the tier4 we've been in for the last week and a bit hasn't had more than 1 WH at a time. If each tier4-6 had at minimum 2 WHs (preferably 3, and if then at least 2 of those to other W-space systems), I don't think this would be a problem... any downsides?
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.03.30 23:15:00 -
[4]
Well it seems, according to this:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1038042
that W-space is farmable... but you've got to work at it in a different way:
Step one: find a system which consistently spawns a WH to class 5/6 W-space Step two: set up base Step three: farm the neighboring system which changes ever day, or if farmed quickly enough, collapse the WH manually by overloading its mass
There is the risk of group separation, but as WH mass limits are fairly well known at this point, someone just needs to keep track of that and individuals need to watch for destabilization.
I don't know how hard it will be to complete step 1, but so far we've had a tier 5 that always spawns a WH to a tier 3, and a tier 4 (ours) that always spawns a WH to a tier 1/2... maybe tier 6 spawn to tier 4 and 5?
This bears experimenting.
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.03.31 08:41:00 -
[5]
Originally by: Bellum Eternus
Our wormholes that connect to neighboring w-space systems are very few and far between, even when they are collapsed on purpose. We usually get one about every 24-48 hours.
Hold on I'm losing you here; so far in my experience as soon as a WH collapses, its replacement spawns instantly, there shouldn't be a question of any more waiting period other than just plain finding the new one. A w-space system always (according to a vaguely-remembered dev response) has an exit right?
Depending on how busy the system is with signals finding it should usually take no more than an hour on a bad day. Then fully cataloging the new next-door system with 2 probers takes somewhere between 1 and 3 hours, for say a 15 sig system, while each interesting thing you find can of course be exploited during that time too.
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.03.31 09:21:00 -
[6]
Originally by: Ricdic Classic case of supply vs demand.
In my case it isn't a big issue as I only get a few hours a day to play Eve so I can almost always find a radar or magnet site that has respawned, but for a corporation or small group (5-10) it would get boring incredibly quickly.
...
In 1.5 weeks living in one system in WH space I have seen:
40+ Grav Sites 7 Ladar Sites 2 Magnetometric Sites 0 Radar Sites
The above statements appear contradictory: only 2 mag and 0 radar in 10 days, but you found a radar or mag almost every time you logged in?
Originally by: Ricdic
A few changes to wormhole details I think need to be seriously considered:
1) A way to filter out previously scanned sites. We know the map retains this knowledge as it shows a marker. So allow it to filter previously scanned sites.
This really puts exploration the way one would expect CCP wanted it to be. Explorer territories, map out the area.
2) Boosted respawn rate or higher seeding of ladar/magnet/radar sites
Thinking of ways to boost exploration, how about an option to 'export' your list of scanned signatures, which can be handed to your corpmates or whoever... even sold? This would lessen the bookmark load on the server a little I'd expect, and also allow the trade in exploration sites with a little more ease than it has at the moment, but this is a tangent, so back to the point at hand...
More ladar/mag/radar please! 
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.03.31 22:30:00 -
[7]
Edited by: Turiel Demon on 31/03/2009 22:31:12
Originally by: KhaniKirai
So, can tier 3 ships already be thrown in the same useless corner as the socalled faction drones?
You know, these silly 1.5 and t2+ types of drones, with the bpc's dropping in exploration sites in drone region, but they are ONLY 5 runs, so not really interesting. The parts are too rare and drop barely, if lucky, you get 2 parts from an container in a site, when you need like 40 items to produce 1 drone. Where you need to get elite ai thingies also for the augmented ones.
Result: too much time needed to produce something, that has an effective value, that is even lower then 1 percent of the time invested to produce them. In other words: pointless stuff....
Seems t3 things will go to that corner soon as well, when people realize, they not worth it and then you only get an handfull people doing it, just out of boredom.
So THAT is what those 'elite drone AI' thingies are, I always just shrug and leave them in the cans in missions 
There's always tons of them on contracts, but I don't know if anyone ever buys them.
It sounds like T3 is modeled pretty closely on that production method but with CCP's hope that people would make more use of WH space exploration than drone space exploration...
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.04.22 14:02:00 -
[8]
Over the last couple of days I've helped set up a 7 man corp in a c5 system, which gets a daily connection to a c6. This wormhole can also be collapsed at will. Taking on the core sites takes some practice and quick reactions on the RR, but with that practice you can effectively farm c6's at will from a single base. |

Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.04.23 11:19:00 -
[9]
Originally by: MadMentor Edited by: MadMentor on 22/04/2009 22:37:44
Originally by: Bellum Eternus With a relatively small crew (5-6 guys) we're able to fully exploit a Tier 5 wormhole in an afternoon.
...and when we find something, we're done with it inside of 15 minutes and then it's on to the next w-space system.
Please do tell, are you guys using capital sips?
No, 5-7 RR bs (RR domi/phoons are nice with 3 reps, but low-ish DPS) can take on any non-core sites with relative ease, especially if you get something nice like a +85% rr bonus .
Still, when going for sites in the C6's, there are sites which START with 5 sleeper bs, cruisers, frigs and towers... I hate to think what the respawns will be. Anyone taken on a site like 'the Mirror' and lived to tell the tale yet? I'm thinking you'll need a couple of Triage carriers, but maybe it can be done without... Also, it has come to my attention that I'm really in need of a proper signature. |

Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.04.23 21:20:00 -
[10]
There's no need to rely on the system you have your POS in, most worthwhile WH have enough mass capacity to let 20 BS through, a gang of 10 both ways shouldn't have much difficulty with anything but the hardest C6 sites. Also, it has come to my attention that I'm really in need of a proper signature. |
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Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.04.24 23:56:00 -
[11]
Seeing less and less gravs now that you point it out, but that can simply be because it's been pointed out that I'm thinking I'm seeing it. In other sleeper-related news, can we get an increase on Neurovisual Input Matrix salvage drops? I'm not entirely happy paying 8-9m per 'basic' salvage component when the rare stuff isn't worth more than 250k heh. Melted Nanoribbons could use a looking at while you're at it. Also, it has come to my attention that I'm really in need of a proper signature. |

Turiel Demon
Minmatar Shadow Reapers DAMAGE INC...
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Posted - 2009.04.28 00:33:00 -
[12]
There does currently appear to be some kind of problem with the spawning mechanic:
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1056166&page=2#34 Also, it has come to my attention that I'm really in need of a proper signature. |

Turiel Demon
Minmatar Shadow Reapers
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Posted - 2009.05.11 16:09:00 -
[13]
It's not about the sites getting farmed out: even sites left alone in a system with a POS disappear, nothing comes back about 90% of the time. Also, it has come to my attention that I'm really in need of a proper signature. |

Turiel Demon
Minmatar Shadow Reapers
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Posted - 2009.05.11 17:19:00 -
[14]
Edited by: Turiel Demon on 11/05/2009 17:18:55 Discovered sites have a 3 day timer, once those three days are up, completed or no, they disappear. That's what I mean by 'disappear'  Also, it has come to my attention that I'm really in need of a proper signature. |
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